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What Are The Key Changes Came to Beta

Posted:08/29/2010

There have been a few patches to the Cataclysm beta this month, and last week saw the release of patch 12803. This patch pushed some major changes to the game and how it plays.Changes come to a game all the time while it is in beta, and with a game as big as World of Warcraft and the upcoming Cataclysm expansion you know there will be thousands of changes.These changes are introduced in stages as each successive patch is released and tested. Last week patch 12803 was released with a large number of changes.

For those that have not seen the complete patch notes yet,I'll add a link to the bottom of this article. For now though, let's start from the top and work our way down through what are the biggest changes. And we are still provide the cheapest wow gold to player.

Elements of the guild leveling, perks, and roster page are now functional. Players should once again be able to buy and register guild charters, which now only require five signatures. See the Known Issues section for issues associated with this new system.

The amount of experience required to reach new guild levels has been substantially reduced.

Guild levels have been in and out of the beta several times already. Each time they worked for a while but were just not quite right.Now that everything is in again things are working a bit better. Players are jumping guilds to experiment with the system a bit and so far it seems to be pretty good.The player can Buy WoW Gold from us if they want to buy it.

Creature damage output has been increased from roughly level 65 and up. These increases scale upward with level. Creatures in exterior zones at level 80 now have 2.5 times the damage output they did previously in beta, 3.2 times at level 81, and 4 times at level 82 and up. To leave feedback about how this change feels with regard to creature spawns in level 80-85 exterior zones.

This change makes the game a little more interesting. With the level of gear escalation that has gone on in past expansions and especially WOTLK, solo content was simply too easy. There was almost not risk of dieing even when outnumbered 3-1, unless you were one of the most unskilled players in existence. This change to damage output has put some risk back in the game again, which is a good thing.

This is one of the many changes that Blizzard seems to be making to recognize the fact that when you get through so much of the game and are at a high level that the game should expect some skill.It feels like they are changing the game slightly so that the new endgame (level 75-85) will now have some challenge instead of being a cake walk.Many players in the beta are cheering about this as much of the challenge of the game disappeared in WOTLK. This could be seen in the disappearance of crowd control, AOEing groups in raids, etc. All this will be fixed in Cataclysm! Hurray.Don't forget you can buy cheap wow gold on our site.

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